| Class | Description |
|---|---|
| AgentPercept |
Artificial Intelligence A Modern Approach (3rd Edition): page 237.
The agent has five sensors, each of which gives a single bit of information: In the square containing the wumpus and in the directly (not diagonally) adjacent squares, the agent will perceive a Stench. In the squares directly adjacent to a pit, the agent will perceive a Breeze. In the square where the gold is, the agent will perceive a Glitter. When an agent walks into a wall, it will perceive a Bump. When the wumpus is killed, it emits a woeful Scream that can be perceived anywhere in the cave. |
| AgentPosition |
Representation of an Agent's [x,y] position and orientation [up, down, right, or left] within a Wumpus World cave.
|
| HybridWumpusAgent |
Artificial Intelligence A Modern Approach (3rd Edition): page 270.
|
| ManhattanHeuristicFunction |
Heuristic for calculating the Manhattan distance between two rooms within a Wumpus World cave.
|
| Room |
Artificial Intelligence A Modern Approach (3rd Edition): page 236.
The wumpus world is a cave consisting of rooms connected by passageways. |
| WumpusCave |
Artificial Intelligence A Modern Approach (3rd Edition): page 236.
The wumpus world is a cave consisting of rooms connected by passageways. |
| WumpusFunctionFactory |
Factory class for constructing functions for use in the Wumpus World environment.
|
| WumpusKnowledgeBase |
A Knowledge base tailored to the Wumpus World environment.
|
| Enum | Description |
|---|---|
| AgentPosition.Orientation |