Source code for planning

"""Planning (Chapters 10-11)"""

import copy
import itertools
from collections import deque, defaultdict
from functools import reduce as _reduce

import numpy as np

import search
from csp import sat_up, NaryCSP, Constraint, ac_search_solver, is_constraint
from logic import FolKB, conjuncts, unify_mm, associate, SAT_plan, cdcl_satisfiable
from search import Node
from utils import Expr, expr, first


[docs] class PlanningProblem: """ Planning Domain Definition Language (PlanningProblem) used to define a search problem. It stores states in a knowledge base consisting of first order logic statements. The conjunction of these logical statements completely defines a state. """ def __init__(self, initial, goals, actions, domain=None): self.initial = self.convert(initial) if domain is None else self.convert(initial) + self.convert(domain) self.goals = self.convert(goals) self.actions = actions self.domain = domain
[docs] def convert(self, clauses): """Converts strings into exprs""" if not isinstance(clauses, Expr): if len(clauses) > 0: clauses = expr(clauses) else: clauses = [] try: clauses = conjuncts(clauses) except AttributeError: pass new_clauses = [] for clause in clauses: if clause.op == '~': new_clauses.append(expr('Not' + str(clause.args[0]))) else: new_clauses.append(clause) return new_clauses
[docs] def expand_fluents(self, name=None): """ Generate all ground fluents obtainable by binding the problem's objects to the predicates appearing in the initial state, goals and action effects. If a fluent ``name`` is given, only expansions of that single fluent are produced. When a domain is defined, candidate ground fluents are filtered through a FolKB so that only those consistent with the domain are kept. """ kb = None if self.domain: kb = FolKB(self.convert(self.domain)) for action in self.actions: if action.precond: for fests in set(action.precond).union(action.effect).difference(self.convert(action.domain)): if fests.op[:3] != 'Not': kb.tell(expr(str(action.domain) + ' ==> ' + str(fests))) objects = set(arg for clause in set(self.initial + self.goals) for arg in clause.args) fluent_list = [] if name is not None: for fluent in self.initial + self.goals: if str(fluent) == name: fluent_list.append(fluent) break else: fluent_list = list(map(lambda fluent: Expr(fluent[0], *fluent[1]), {fluent.op: fluent.args for fluent in self.initial + self.goals + [clause for action in self.actions for clause in action.effect if clause.op[:3] != 'Not']}.items())) expansions = [] for fluent in fluent_list: for permutation in itertools.permutations(objects, len(fluent.args)): new_fluent = Expr(fluent.op, *permutation) if (self.domain and kb.ask(new_fluent) is not False) or not self.domain: expansions.append(new_fluent) return expansions
[docs] def expand_actions(self, name=None): """Generate all possible actions with variable bindings for precondition selection heuristic""" has_domains = all(action.domain for action in self.actions if action.precond) kb = None if has_domains: kb = FolKB(self.initial) for action in self.actions: if action.precond: kb.tell(expr(str(action.domain) + ' ==> ' + str(action))) objects = set(arg for clause in self.initial for arg in clause.args) expansions = [] action_list = [] if name is not None: for action in self.actions: if str(action.name) == name: action_list.append(action) break else: action_list = self.actions for action in action_list: for permutation in itertools.permutations(objects, len(action.args)): bindings = unify_mm(Expr(action.name, *action.args), Expr(action.name, *permutation)) if bindings is not None: new_args = [] for arg in action.args: if arg in bindings: new_args.append(bindings[arg]) else: new_args.append(arg) new_expr = Expr(str(action.name), *new_args) if (has_domains and kb.ask(new_expr) is not False) or ( has_domains and not action.precond) or not has_domains: new_preconds = [] for precond in action.precond: new_precond_args = [] for arg in precond.args: if arg in bindings: new_precond_args.append(bindings[arg]) else: new_precond_args.append(arg) new_precond = Expr(str(precond.op), *new_precond_args) new_preconds.append(new_precond) new_effects = [] for effect in action.effect: new_effect_args = [] for arg in effect.args: if arg in bindings: new_effect_args.append(bindings[arg]) else: new_effect_args.append(arg) new_effect = Expr(str(effect.op), *new_effect_args) new_effects.append(new_effect) expansions.append(Action(new_expr, new_preconds, new_effects)) return expansions
[docs] def is_strips(self): """ Returns True if the problem does not contain negative literals in preconditions and goals """ return (all(clause.op[:3] != 'Not' for clause in self.goals) and all(clause.op[:3] != 'Not' for action in self.actions for clause in action.precond))
[docs] def goal_test(self): """Checks if the goals have been reached""" return all(goal in self.initial for goal in self.goals)
[docs] def act(self, action): """ Performs the action given as argument. Note that action is an Expr like expr('Remove(Glass, Table)') or expr('Eat(Sandwich)') """ action_name = action.op args = action.args list_action = first(a for a in self.actions if a.name == action_name) if list_action is None: raise Exception("Action '{}' not found".format(action_name)) if not list_action.check_precond(self.initial, args): raise Exception("Action '{}' pre-conditions not satisfied".format(action)) self.initial = list_action(self.initial, args).clauses
[docs] class Action: """ Defines an action schema using preconditions and effects. Use this to describe actions in PlanningProblem. action is an Expr where variables are given as arguments(args). Precondition and effect are both lists with positive and negative literals. Negative preconditions and effects are defined by adding a 'Not' before the name of the clause Example: precond = [expr("Human(person)"), expr("Hungry(Person)"), expr("NotEaten(food)")] effect = [expr("Eaten(food)"), expr("Hungry(person)")] eat = Action(expr("Eat(person, food)"), precond, effect) """ def __init__(self, action, precond, effect, domain=None): if isinstance(action, str): action = expr(action) self.name = action.op self.args = action.args self.precond = self.convert(precond) if domain is None else self.convert(precond) + self.convert(domain) self.effect = self.convert(effect) self.domain = domain def __call__(self, kb, args): return self.act(kb, args) def __repr__(self): return '{}'.format(Expr(self.name, *self.args))
[docs] def convert(self, clauses): """Converts strings into Exprs""" if isinstance(clauses, Expr): clauses = conjuncts(clauses) for i in range(len(clauses)): if clauses[i].op == '~': clauses[i] = expr('Not' + str(clauses[i].args[0])) elif isinstance(clauses, str): clauses = clauses.replace('~', 'Not') if len(clauses) > 0: clauses = expr(clauses) try: clauses = conjuncts(clauses) except AttributeError: pass return clauses
[docs] def relaxed(self): """ Removes delete list from the action by removing all negative literals from action's effect """ return Action(Expr(self.name, *self.args), self.precond, list(filter(lambda effect: effect.op[:3] != 'Not', self.effect)))
[docs] def substitute(self, e, args): """Replaces variables in expression with their respective Propositional symbol""" new_args = list(e.args) for num, x in enumerate(e.args): for i, _ in enumerate(self.args): if self.args[i] == x: new_args[num] = args[i] return Expr(e.op, *new_args)
[docs] def check_precond(self, kb, args): """Checks if the precondition is satisfied in the current state""" if isinstance(kb, list): kb = FolKB(kb) for clause in self.precond: if self.substitute(clause, args) not in kb.clauses: return False return True
[docs] def act(self, kb, args): """Executes the action on the state's knowledge base""" if isinstance(kb, list): kb = FolKB(kb) if not self.check_precond(kb, args): raise Exception('Action pre-conditions not satisfied') for clause in self.effect: kb.tell(self.substitute(clause, args)) if clause.op[:3] == 'Not': new_clause = Expr(clause.op[3:], *clause.args) if kb.ask(self.substitute(new_clause, args)) is not False: kb.retract(self.substitute(new_clause, args)) else: new_clause = Expr('Not' + clause.op, *clause.args) if kb.ask(self.substitute(new_clause, args)) is not False: kb.retract(self.substitute(new_clause, args)) return kb
[docs] def goal_test(goals, state): """Generic goal testing helper function""" if isinstance(state, list): kb = FolKB(state) else: kb = state return all(kb.ask(q) is not False for q in goals)
[docs] def air_cargo(): """ [Figure 10.1] AIR-CARGO-PROBLEM An air-cargo shipment problem for delivering cargo to different locations, given the starting location and airplanes. Example: >>> from planning import * >>> ac = air_cargo() >>> ac.goal_test() False >>> ac.act(expr('Load(C2, P2, JFK)')) >>> ac.act(expr('Load(C1, P1, SFO)')) >>> ac.act(expr('Fly(P1, SFO, JFK)')) >>> ac.act(expr('Fly(P2, JFK, SFO)')) >>> ac.act(expr('Unload(C2, P2, SFO)')) >>> ac.goal_test() False >>> ac.act(expr('Unload(C1, P1, JFK)')) >>> ac.goal_test() True >>> """ return PlanningProblem(initial='At(C1, SFO) & At(C2, JFK) & At(P1, SFO) & At(P2, JFK)', goals='At(C1, JFK) & At(C2, SFO)', actions=[Action('Load(c, p, a)', precond='At(c, a) & At(p, a)', effect='In(c, p) & ~At(c, a)', domain='Cargo(c) & Plane(p) & Airport(a)'), Action('Unload(c, p, a)', precond='In(c, p) & At(p, a)', effect='At(c, a) & ~In(c, p)', domain='Cargo(c) & Plane(p) & Airport(a)'), Action('Fly(p, f, to)', precond='At(p, f)', effect='At(p, to) & ~At(p, f)', domain='Plane(p) & Airport(f) & Airport(to)')], domain='Cargo(C1) & Cargo(C2) & Plane(P1) & Plane(P2) & Airport(SFO) & Airport(JFK)')
[docs] def spare_tire(): """ [Figure 10.2] SPARE-TIRE-PROBLEM A problem involving changing the flat tire of a car with a spare tire from the trunk. Example: >>> from planning import * >>> st = spare_tire() >>> st.goal_test() False >>> st.act(expr('Remove(Spare, Trunk)')) >>> st.act(expr('Remove(Flat, Axle)')) >>> st.goal_test() False >>> st.act(expr('PutOn(Spare, Axle)')) >>> st.goal_test() True >>> """ return PlanningProblem(initial='At(Flat, Axle) & At(Spare, Trunk)', goals='At(Spare, Axle) & At(Flat, Ground)', actions=[Action('Remove(obj, loc)', precond='At(obj, loc)', effect='At(obj, Ground) & ~At(obj, loc)', domain='Tire(obj)'), Action('PutOn(t, Axle)', precond='At(t, Ground) & ~At(Flat, Axle)', effect='At(t, Axle) & ~At(t, Ground)', domain='Tire(t)'), Action('LeaveOvernight', precond='', effect='~At(Spare, Ground) & ~At(Spare, Axle) & ~At(Spare, Trunk) & \ ~At(Flat, Ground) & ~At(Flat, Axle) & ~At(Flat, Trunk)')], domain='Tire(Flat) & Tire(Spare)')
[docs] def three_block_tower(): """ [Figure 10.3] THREE-BLOCK-TOWER A blocks-world problem of stacking three blocks in a certain configuration, also known as the Sussman Anomaly. Example: >>> from planning import * >>> tbt = three_block_tower() >>> tbt.goal_test() False >>> tbt.act(expr('MoveToTable(C, A)')) >>> tbt.act(expr('Move(B, Table, C)')) >>> tbt.goal_test() False >>> tbt.act(expr('Move(A, Table, B)')) >>> tbt.goal_test() True >>> """ return PlanningProblem(initial='On(A, Table) & On(B, Table) & On(C, A) & Clear(B) & Clear(C)', goals='On(A, B) & On(B, C)', actions=[Action('Move(b, x, y)', precond='On(b, x) & Clear(b) & Clear(y)', effect='On(b, y) & Clear(x) & ~On(b, x) & ~Clear(y)', domain='Block(b) & Block(y)'), Action('MoveToTable(b, x)', precond='On(b, x) & Clear(b)', effect='On(b, Table) & Clear(x) & ~On(b, x)', domain='Block(b) & Block(x)')], domain='Block(A) & Block(B) & Block(C)')
[docs] def simple_blocks_world(): """ SIMPLE-BLOCKS-WORLD A simplified definition of the Sussman Anomaly problem. Example: >>> from planning import * >>> sbw = simple_blocks_world() >>> sbw.goal_test() False >>> sbw.act(expr('ToTable(A, B)')) >>> sbw.act(expr('FromTable(B, A)')) >>> sbw.goal_test() False >>> sbw.act(expr('FromTable(C, B)')) >>> sbw.goal_test() True >>> """ return PlanningProblem(initial='On(A, B) & Clear(A) & OnTable(B) & OnTable(C) & Clear(C)', goals='On(B, A) & On(C, B)', actions=[Action('ToTable(x, y)', precond='On(x, y) & Clear(x)', effect='~On(x, y) & Clear(y) & OnTable(x)'), Action('FromTable(y, x)', precond='OnTable(y) & Clear(y) & Clear(x)', effect='~OnTable(y) & ~Clear(x) & On(y, x)')])
[docs] def have_cake_and_eat_cake_too(): """ [Figure 10.7] CAKE-PROBLEM A problem where we begin with a cake and want to reach the state of having a cake and having eaten a cake. The possible actions include baking a cake and eating a cake. Example: >>> from planning import * >>> cp = have_cake_and_eat_cake_too() >>> cp.goal_test() False >>> cp.act(expr('Eat(Cake)')) >>> cp.goal_test() False >>> cp.act(expr('Bake(Cake)')) >>> cp.goal_test() True >>> """ return PlanningProblem(initial='Have(Cake)', goals='Have(Cake) & Eaten(Cake)', actions=[Action('Eat(Cake)', precond='Have(Cake)', effect='Eaten(Cake) & ~Have(Cake)'), Action('Bake(Cake)', precond='~Have(Cake)', effect='Have(Cake)')])
[docs] def shopping_problem(): """ SHOPPING-PROBLEM A problem of acquiring some items given their availability at certain stores. Example: >>> from planning import * >>> sp = shopping_problem() >>> sp.goal_test() False >>> sp.act(expr('Go(Home, HW)')) >>> sp.act(expr('Buy(Drill, HW)')) >>> sp.act(expr('Go(HW, SM)')) >>> sp.act(expr('Buy(Banana, SM)')) >>> sp.goal_test() False >>> sp.act(expr('Buy(Milk, SM)')) >>> sp.goal_test() True >>> """ return PlanningProblem(initial='At(Home) & Sells(SM, Milk) & Sells(SM, Banana) & Sells(HW, Drill)', goals='Have(Milk) & Have(Banana) & Have(Drill)', actions=[Action('Buy(x, store)', precond='At(store) & Sells(store, x)', effect='Have(x)', domain='Store(store) & Item(x)'), Action('Go(x, y)', precond='At(x)', effect='At(y) & ~At(x)', domain='Place(x) & Place(y)')], domain='Place(Home) & Place(SM) & Place(HW) & Store(SM) & Store(HW) & ' 'Item(Milk) & Item(Banana) & Item(Drill)')
[docs] def socks_and_shoes(): """ SOCKS-AND-SHOES-PROBLEM A task of wearing socks and shoes on both feet Example: >>> from planning import * >>> ss = socks_and_shoes() >>> ss.goal_test() False >>> ss.act(expr('RightSock')) >>> ss.act(expr('RightShoe')) >>> ss.act(expr('LeftSock')) >>> ss.goal_test() False >>> ss.act(expr('LeftShoe')) >>> ss.goal_test() True >>> """ return PlanningProblem(initial='', goals='RightShoeOn & LeftShoeOn', actions=[Action('RightShoe', precond='RightSockOn', effect='RightShoeOn'), Action('RightSock', precond='', effect='RightSockOn'), Action('LeftShoe', precond='LeftSockOn', effect='LeftShoeOn'), Action('LeftSock', precond='', effect='LeftSockOn')])
[docs] def logistics_problem(initial_state=None, goal_state=None): """ LOGISTICS-PROBLEM A logistics problem where a robot moves between places, picking up and putting down containers in order to deliver them to their destinations. Example: >>> from planning import * >>> lp = logistics_problem(goal_state='In(C2, D3) & In(C3, D3)') >>> lp.goal_test() False >>> lp.act(expr('PutDown(R1, C1, D1)')) >>> lp.act(expr('PickUp(R1, C2, D1)')) >>> lp.act(expr('Move(R1, D1, D3)')) >>> lp.act(expr('PutDown(R1, C2, D3)')) >>> lp.act(expr('Move(R1, D3, D2)')) >>> lp.act(expr('PickUp(R1, C3, D2)')) >>> lp.act(expr('Move(R1, D2, D3)')) >>> lp.goal_test() False >>> lp.act(expr('PutDown(R1, C3, D3)')) >>> lp.goal_test() True >>> """ if initial_state is None: initial_state = 'In(C1, R1) & In(C2, D1) & In(C3, D2) & In(R1, D1) & Holding(R1)' if goal_state is None: raise ValueError('Goal must be defined') return PlanningProblem(initial=initial_state, goals=goal_state, actions=[Action('PickUp(r, c, d)', precond='In(r, d) & In(c, d) & ~Holding(r)', effect='Holding(r) & ~In(c, d) & In(c, r)', domain='Robot(r) & Place(d) & Container(c)'), Action('PutDown(r, c, d)', precond='In(r, d) & In(c, r) & Holding(r)', effect='~Holding(r) & ~In(c, r) & In(c, d)', domain='Robot(r) & Place(d) & Container(c)'), Action('Move(r, d_start, d_end)', precond='In(r, d_start)', effect='~In(r, d_start) & In(r, d_end)', domain='Robot(r) & Place(d_start) & Place(d_end)')], domain='Container(C1) & Container(C2) & Container(C3) & ' 'Place(D1) & Place(D2) & Place(D3) & Robot(R1)')
[docs] def blocks_world(initial, goals, blocks): """ GENERALIZED-BLOCKS-WORLD-PROBLEM A flexible constructor for creating blocks-world planning problems. Any initial and goal configuration can be specified for a given set of blocks. Example: >>> from planning import * >>> initial_state = 'On(C, A) & On(A, Table) & On(B, Table) & Clear(C) & Clear(B)' >>> goal_state = 'On(A, B) & On(B, C)' >>> sussman_anomaly = blocks_world(initial_state, goal_state, ['A', 'B', 'C']) >>> sussman_anomaly.goal_test() False >>> sussman_anomaly.act(expr('MoveToTable(C, A)')) >>> sussman_anomaly.act(expr('Move(B, Table, C)')) >>> sussman_anomaly.act(expr('Move(A, Table, B)')) >>> sussman_anomaly.goal_test() True >>> """ # Dynamically generate the domain knowledge based on the list of blocks domain = ' & '.join('Block({})'.format(b) for b in blocks) actions = [Action('Move(b, x, y)', precond='On(b, x) & Clear(b) & Clear(y)', effect='On(b, y) & Clear(x) & ~On(b, x) & ~Clear(y)', domain='Block(b) & Block(y)'), Action('MoveToTable(b, x)', precond='On(b, x) & Clear(b)', effect='On(b, Table) & Clear(x) & ~On(b, x)', domain='Block(b) & Block(x)')] return PlanningProblem(initial=initial, goals=goals, actions=actions, domain=domain)
[docs] def rush_hour(): """ RUSH-HOUR-PROBLEM (non-numeric version) A planning problem for the Rush Hour sliding block puzzle. The goal is to maneuver the RedCar to the exit. This version uses non-numeric symbols for grid positions (e.g. R1, C1) instead of integers. This specific instance uses: - RedCar (2x1, horizontal) starting at (R3, C1) - GreenTruck (3x1, vertical) starting at (R1, C4) - BlueCar (2x1, vertical) starting at (R5, C2) """ initial_state = 'At(RedCar, R3, C1) & At(GreenTruck, R1, C4) & At(BlueCar, R5, C2) & ' \ 'IsHorizontal(RedCar) & IsVertical(GreenTruck) & IsVertical(BlueCar) & ' \ 'Clear(R1, C1) & Clear(R1, C2) & Clear(R1, C3) & Clear(R1, C5) & Clear(R1, C6) & ' \ 'Clear(R2, C1) & Clear(R2, C2) & Clear(R2, C3) & Clear(R2, C5) & Clear(R2, C6) & ' \ 'Clear(R3, C3) & Clear(R3, C4) & Clear(R3, C5) & Clear(R3, C6) & ' \ 'Clear(R4, C1) & Clear(R4, C2) & Clear(R4, C3) & Clear(R4, C4) & Clear(R4, C5) & Clear(R4, C6) & ' \ 'Clear(R5, C1) & Clear(R5, C3) & Clear(R5, C4) & Clear(R5, C5) & Clear(R5, C6) & ' \ 'Clear(R6, C1) & Clear(R6, C3) & Clear(R6, C4) & Clear(R6, C5) & Clear(R6, C6)' # Goal state: the RedCar's left-most part is at column C5. goal_state = 'At(RedCar, R3, C5)' domain = 'Vehicle(RedCar) & Vehicle(GreenTruck) & Vehicle(BlueCar) & ' \ 'Car(RedCar) & Truck(GreenTruck) & Car(BlueCar) & ' \ 'Row(R1) & Row(R2) & Row(R3) & Row(R4) & Row(R5) & Row(R6) & ' \ 'Col(C1) & Col(C2) & Col(C3) & Col(C4) & Col(C5) & Col(C6) & ' \ 'NextTo(R1, R2) & NextTo(R2, R3) & NextTo(R3, R4) & NextTo(R4, R5) & NextTo(R5, R6) & ' \ 'NextTo(C1, C2) & NextTo(C2, C3) & NextTo(C3, C4) & NextTo(C4, C5) & NextTo(C5, C6)' actions = [ # car actions (length 2) Action('MoveRightCar(v, r, c1, c2, c3)', precond='At(v, r, c1) & Car(v) & IsHorizontal(v) & NextTo(c1, c2) & NextTo(c2, c3) & Clear(r, c3)', effect='At(v, r, c2) & ~At(v, r, c1) & Clear(r, c1) & ~Clear(r, c3)', domain='Vehicle(v) & Row(r) & Col(c1) & Col(c2) & Col(c3)'), Action('MoveLeftCar(v, r, c1, c2, c3)', precond='At(v, r, c2) & Car(v) & IsHorizontal(v) & NextTo(c1, c2) & NextTo(c2, c3) & Clear(r, c1)', effect='At(v, r, c1) & ~At(v, r, c2) & Clear(r, c3) & ~Clear(r, c1)', domain='Vehicle(v) & Row(r) & Col(c1) & Col(c2) & Col(c3)'), Action('MoveDownCar(v, r1, r2, r3, c)', precond='At(v, r1, c) & Car(v) & IsVertical(v) & NextTo(r1, r2) & NextTo(r2, r3) & Clear(r3, c)', effect='At(v, r2, c) & ~At(v, r1, c) & Clear(r1, c) & ~Clear(r3, c)', domain='Vehicle(v) & Row(r1) & Row(r2) & Row(r3) & Col(c)'), Action('MoveUpCar(v, r1, r2, r3, c)', precond='At(v, r2, c) & Car(v) & IsVertical(v) & NextTo(r1, r2) & NextTo(r2, r3) & Clear(r1, c)', effect='At(v, r1, c) & ~At(v, r2, c) & Clear(r3, c) & ~Clear(r1, c)', domain='Vehicle(v) & Row(r1) & Row(r2) & Row(r3) & Col(c)'), # truck actions (length 3) Action('MoveRightTruck(v, r, c1, c2, c3, c4)', precond='At(v, r, c1) & Truck(v) & IsHorizontal(v) & NextTo(c1, c2) & NextTo(c2, c3) & ' 'NextTo(c3, c4) & Clear(r, c4)', effect='At(v, r, c2) & ~At(v, r, c1) & Clear(r, c1) & ~Clear(r, c4)', domain='Vehicle(v) & Row(r) & Col(c1) & Col(c2) & Col(c3) & Col(c4)'), Action('MoveLeftTruck(v, r, c1, c2, c3, c4)', precond='At(v, r, c2) & Truck(v) & IsHorizontal(v) & NextTo(c1, c2) & NextTo(c2, c3) & ' 'NextTo(c3, c4) & Clear(r, c1)', effect='At(v, r, c1) & ~At(v, r, c2) & Clear(r, c4) & ~Clear(r, c1)', domain='Vehicle(v) & Row(r) & Col(c1) & Col(c2) & Col(c3) & Col(c4)'), Action('MoveDownTruck(v, r1, r2, r3, r4, c)', precond='At(v, r1, c) & Truck(v) & IsVertical(v) & NextTo(r1, r2) & NextTo(r2, r3) & ' 'NextTo(r3, r4) & Clear(r4, c)', effect='At(v, r2, c) & ~At(v, r1, c) & Clear(r1, c) & ~Clear(r4, c)', domain='Vehicle(v) & Row(r1) & Row(r2) & Row(r3) & Row(r4) & Col(c)'), Action('MoveUpTruck(v, r1, r2, r3, r4, c)', precond='At(v, r2, c) & Truck(v) & IsVertical(v) & NextTo(r1, r2) & NextTo(r2, r3) & ' 'NextTo(r3, r4) & Clear(r1, c)', effect='At(v, r1, c) & ~At(v, r2, c) & Clear(r4, c) & ~Clear(r1, c)', domain='Vehicle(v) & Row(r1) & Row(r2) & Row(r3) & Row(r4) & Col(c)')] return PlanningProblem(initial=initial_state, goals=goal_state, actions=actions, domain=domain)
[docs] def rush_hour_optimized(): """ RUSH-HOUR-PROBLEM (optimized version) This version optimizes the planning problem by creating vehicle-specific actions. Since each vehicle's orientation is fixed, generic predicates like IsHorizontal can be removed and actions can be created that only apply to the correct vehicle on its fixed axis of movement. This drastically reduces the number of permutations the planner needs to generate and check. """ # Initial state is simpler as orientation is now baked into the actions. initial_state = 'At(RedCar, R3, C1) & At(GreenTruck, R1, C4) & At(BlueCar, R5, C2) & ' \ 'Clear(R1, C1) & Clear(R1, C2) & Clear(R1, C3) & Clear(R1, C5) & Clear(R1, C6) & ' \ 'Clear(R2, C1) & Clear(R2, C2) & Clear(R2, C3) & Clear(R2, C5) & Clear(R2, C6) & ' \ 'Clear(R3, C3) & Clear(R3, C4) & Clear(R3, C5) & Clear(R3, C6) & ' \ 'Clear(R4, C1) & Clear(R4, C2) & Clear(R4, C3) & Clear(R4, C4) & Clear(R4, C5) & Clear(R4, C6) & ' \ 'Clear(R5, C1) & Clear(R5, C3) & Clear(R5, C4) & Clear(R5, C5) & Clear(R5, C6) & ' \ 'Clear(R6, C1) & Clear(R6, C3) & Clear(R6, C4) & Clear(R6, C5) & Clear(R6, C6)' goal_state = 'At(RedCar, R3, C5)' domain = 'Vehicle(RedCar) & Vehicle(GreenTruck) & Vehicle(BlueCar) & ' \ 'Row(R1) & Row(R2) & Row(R3) & Row(R4) & Row(R5) & Row(R6) & ' \ 'Col(C1) & Col(C2) & Col(C3) & Col(C4) & Col(C5) & Col(C6) & ' \ 'NextTo(R1, R2) & NextTo(R2, R3) & NextTo(R3, R4) & NextTo(R4, R5) & NextTo(R5, R6) & ' \ 'NextTo(C1, C2) & NextTo(C2, C3) & NextTo(C3, C4) & NextTo(C4, C5) & NextTo(C5, C6)' actions = [ # RedCar is horizontal on row R3, length 2 Action('MoveRedCarRight(c1, c2, c3)', precond='At(RedCar, R3, c1) & NextTo(c1, c2) & NextTo(c2, c3) & Clear(R3, c3)', effect='At(RedCar, R3, c2) & ~At(RedCar, R3, c1) & Clear(R3, c1) & ~Clear(R3, c3)', domain='Col(c1) & Col(c2) & Col(c3)'), Action('MoveRedCarLeft(c1, c2, c3)', precond='At(RedCar, R3, c2) & NextTo(c1, c2) & NextTo(c2, c3) & Clear(R3, c1)', effect='At(RedCar, R3, c1) & ~At(RedCar, R3, c2) & Clear(R3, c3) & ~Clear(R3, c1)', domain='Col(c1) & Col(c2) & Col(c3)'), # GreenTruck is vertical on column C4, length 3 Action('MoveGreenTruckDown(r1, r2, r3, r4)', precond='At(GreenTruck, r1, C4) & NextTo(r1, r2) & NextTo(r2, r3) & NextTo(r3, r4) & Clear(r4, C4)', effect='At(GreenTruck, r2, C4) & ~At(GreenTruck, r1, C4) & Clear(r1, C4) & ~Clear(r4, C4)', domain='Row(r1) & Row(r2) & Row(r3) & Row(r4)'), Action('MoveGreenTruckUp(r1, r2, r3, r4)', precond='At(GreenTruck, r2, C4) & NextTo(r1, r2) & NextTo(r2, r3) & NextTo(r3, r4) & Clear(r1, C4)', effect='At(GreenTruck, r1, C4) & ~At(GreenTruck, r2, C4) & Clear(r4, C4) & ~Clear(r1, C4)', domain='Row(r1) & Row(r2) & Row(r3) & Row(r4)'), # BlueCar is vertical on column C2, length 2 Action('MoveBlueCarDown(r1, r2, r3)', precond='At(BlueCar, r1, C2) & NextTo(r1, r2) & NextTo(r2, r3) & Clear(r3, C2)', effect='At(BlueCar, r2, C2) & ~At(BlueCar, r1, C2) & Clear(r1, C2) & ~Clear(r3, C2)', domain='Row(r1) & Row(r2) & Row(r3)'), Action('MoveBlueCarUp(r1, r2, r3)', precond='At(BlueCar, r2, C2) & NextTo(r1, r2) & NextTo(r2, r3) & Clear(r1, C2)', effect='At(BlueCar, r1, C2) & ~At(BlueCar, r2, C2) & Clear(r3, C2) & ~Clear(r1, C2)', domain='Row(r1) & Row(r2) & Row(r3)')] return PlanningProblem(initial=initial_state, goals=goal_state, actions=actions, domain=domain)
[docs] def double_tennis_problem(): """ [Figure 11.10] DOUBLE-TENNIS-PROBLEM A multiagent planning problem involving two partner tennis players trying to return an approaching ball and repositioning around in the court. Example: >>> from planning import * >>> dtp = double_tennis_problem() >>> goal_test(dtp.goals, dtp.initial) False >>> dtp.act(expr('Go(A, RightBaseLine, LeftBaseLine)')) >>> dtp.act(expr('Hit(A, Ball, RightBaseLine)')) >>> goal_test(dtp.goals, dtp.initial) False >>> dtp.act(expr('Go(A, LeftNet, RightBaseLine)')) >>> goal_test(dtp.goals, dtp.initial) True >>> """ return PlanningProblem( initial='At(A, LeftBaseLine) & At(B, RightNet) & Approaching(Ball, RightBaseLine) & Partner(A, B) & Partner(B, A)', goals='Returned(Ball) & At(a, LeftNet) & At(a, RightNet)', actions=[Action('Hit(actor, Ball, loc)', precond='Approaching(Ball, loc) & At(actor, loc)', effect='Returned(Ball)'), Action('Go(actor, to, loc)', precond='At(actor, loc)', effect='At(actor, to) & ~At(actor, loc)')])
[docs] class ForwardPlan(search.Problem): """ [Section 10.2.1] Forward state-space search """ def __init__(self, planning_problem): super().__init__(associate('&', planning_problem.initial), associate('&', planning_problem.goals)) self.planning_problem = planning_problem self.expanded_actions = self.planning_problem.expand_actions()
[docs] def actions(self, state): """Return the expanded actions whose preconditions all hold in the given state.""" return [action for action in self.expanded_actions if all(pre in conjuncts(state) for pre in action.precond)]
[docs] def result(self, state, action): """Return the state resulting from applying the action to the given state.""" return associate('&', action(conjuncts(state), action.args).clauses)
[docs] def goal_test(self, state): """Return True if every goal of the planning problem holds in the given state.""" return all(goal in conjuncts(state) for goal in self.planning_problem.goals)
[docs] def h(self, state): """ Computes ignore delete lists heuristic by creating a relaxed version of the original problem (we can do that by removing the delete lists from all actions, i.e. removing all negative literals from effects) that will be easier to solve through GraphPlan and where the length of the solution will serve as a good heuristic. """ relaxed_planning_problem = PlanningProblem(initial=state.state, goals=self.goal, actions=[action.relaxed() for action in self.planning_problem.actions]) try: return len(linearize(GraphPlan(relaxed_planning_problem).execute())) except: return np.inf
[docs] class BackwardPlan(search.Problem): """ [Section 10.2.2] Backward relevant-states search """ def __init__(self, planning_problem): super().__init__(associate('&', planning_problem.goals), associate('&', planning_problem.initial)) self.planning_problem = planning_problem self.expanded_actions = self.planning_problem.expand_actions()
[docs] def actions(self, subgoal): """ Returns True if the action is relevant to the subgoal, i.e.: - the action achieves an element of the effects - the action doesn't delete something that needs to be achieved - the preconditions are consistent with other subgoals that need to be achieved """ def negate_clause(clause): return Expr(clause.op.replace('Not', ''), *clause.args) if clause.op[:3] == 'Not' else Expr( 'Not' + clause.op, *clause.args) subgoal = conjuncts(subgoal) return [action for action in self.expanded_actions if (any(prop in action.effect for prop in subgoal) and not any(negate_clause(prop) in subgoal for prop in action.effect) and not any(negate_clause(prop) in subgoal and negate_clause(prop) not in action.effect for prop in action.precond))]
[docs] def result(self, subgoal, action): """Regress the subgoal through the action, i.e. ``g' = (g - effects(a)) + preconds(a)``.""" # g' = (g - effects(a)) + preconds(a) return associate('&', set(set(conjuncts(subgoal)).difference(action.effect)).union(action.precond))
[docs] def goal_test(self, subgoal): """Return True if the subgoal is entailed by the search goal (the problem's initial state).""" return all(goal in conjuncts(self.goal) for goal in conjuncts(subgoal))
[docs] def h(self, subgoal): """ Computes ignore delete lists heuristic by creating a relaxed version of the original problem (we can do that by removing the delete lists from all actions, i.e. removing all negative literals from effects) that will be easier to solve through GraphPlan and where the length of the solution will serve as a good heuristic. """ relaxed_planning_problem = PlanningProblem(initial=self.goal, goals=subgoal.state, actions=[action.relaxed() for action in self.planning_problem.actions]) try: return len(linearize(GraphPlan(relaxed_planning_problem).execute())) except: return np.inf
[docs] def CSPlan(planning_problem, solution_length, CSP_solver=ac_search_solver, arc_heuristic=sat_up): """ [Section 10.4.3] Planning as Constraint Satisfaction Problem """ def st(var, stage): """Returns a string for the var-stage pair that can be used as a variable""" return str(var) + "_" + str(stage) def if_(v1, v2): """If the second argument is v2, the first argument must be v1""" def if_fun(x1, x2): return x1 == v1 if x2 == v2 else True if_fun.__name__ = "if the second argument is " + str(v2) + " then the first argument is " + str(v1) + " " return if_fun def eq_if_not_in_(actset): """First and third arguments are equal if action is not in actset""" def eq_if_not_in(x1, a, x2): return x1 == x2 if a not in actset else True eq_if_not_in.__name__ = "first and third arguments are equal if action is not in " + str(actset) + " " return eq_if_not_in expanded_actions = planning_problem.expand_actions() fluent_values = planning_problem.expand_fluents() for horizon in range(solution_length): act_vars = [st('action', stage) for stage in range(horizon + 1)] domains = {av: list(map(lambda action: expr(str(action)), expanded_actions)) for av in act_vars} domains.update({st(var, stage): {True, False} for var in fluent_values for stage in range(horizon + 2)}) # initial state constraints constraints = [Constraint((st(var, 0),), is_constraint(val)) for (var, val) in {expr(str(fluent).replace('Not', '')): True if fluent.op[:3] != 'Not' else False for fluent in planning_problem.initial}.items()] constraints += [Constraint((st(var, 0),), is_constraint(False)) for var in {expr(str(fluent).replace('Not', '')) for fluent in fluent_values if fluent not in planning_problem.initial}] # goal state constraints constraints += [Constraint((st(var, horizon + 1),), is_constraint(val)) for (var, val) in {expr(str(fluent).replace('Not', '')): True if fluent.op[:3] != 'Not' else False for fluent in planning_problem.goals}.items()] # precondition constraints constraints += [Constraint((st(var, stage), st('action', stage)), if_(val, act)) # st(var, stage) == val if st('action', stage) == act for act, strps in {expr(str(action)): action for action in expanded_actions}.items() for var, val in {expr(str(fluent).replace('Not', '')): True if fluent.op[:3] != 'Not' else False for fluent in strps.precond}.items() for stage in range(horizon + 1)] # effect constraints constraints += [Constraint((st(var, stage + 1), st('action', stage)), if_(val, act)) # st(var, stage + 1) == val if st('action', stage) == act for act, strps in {expr(str(action)): action for action in expanded_actions}.items() for var, val in {expr(str(fluent).replace('Not', '')): True if fluent.op[:3] != 'Not' else False for fluent in strps.effect}.items() for stage in range(horizon + 1)] # frame constraints constraints += [Constraint((st(var, stage), st('action', stage), st(var, stage + 1)), eq_if_not_in_(set(map(lambda action: expr(str(action)), {act for act in expanded_actions if var in act.effect or Expr('Not' + var.op, *var.args) in act.effect})))) for var in fluent_values for stage in range(horizon + 1)] csp = NaryCSP(domains, constraints) sol = CSP_solver(csp, arc_heuristic=arc_heuristic) if sol: return [sol[a] for a in act_vars]
[docs] def SATPlan(planning_problem, solution_length, SAT_solver=cdcl_satisfiable): """ [Section 10.4.1] Planning as Boolean satisfiability """ def expand_transitions(state, actions): state = sorted(conjuncts(state)) for action in filter(lambda act: act.check_precond(state, act.args), actions): transition[associate('&', state)].update( {Expr(action.name, *action.args): associate('&', sorted(set(filter(lambda clause: clause.op[:3] != 'Not', action(state, action.args).clauses)))) if planning_problem.is_strips() else associate('&', sorted(set(action(state, action.args).clauses)))}) for state in transition[associate('&', state)].values(): if state not in transition: expand_transitions(expr(state), actions) transition = defaultdict(dict) expand_transitions(associate('&', planning_problem.initial), planning_problem.expand_actions()) return SAT_plan(associate('&', sorted(planning_problem.initial)), transition, associate('&', sorted(planning_problem.goals)), solution_length, SAT_solver=SAT_solver)
[docs] def predicate_negate(e): """Return the logical negation of an Expr predicate, avoiding a double 'Not' prefix.""" return Expr(e.op[3:], *e.args) if e.op.startswith('Not') else Expr('Not' + e.op, *e.args)
[docs] class Level: """ Contains the state of the planning problem and exhaustive list of actions which use the states as pre-condition. """ def __init__(self, kb): """Initializes variables to hold state and action details of a level""" self.kb = kb # current state self.current_state = kb.clauses # current action to state link # Action -> preconditions for that action self.current_action_links = {} # current state to action link # Precondition -> what is applicable (actions) self.current_state_links = {} # current action to next state link (e.g. Go(Home, HW) --> At(HW) and NotAt(Home)) # aka forward link in time (dependency) self.next_action_links = {} # next state to current action link (e.g. NotAt(Home): [Go(Home, HW), Go(Home, SM)]) # aka backwards link in time (dependency) self.next_state_links = {} # mutually exclusive actions self.action_mutexes = [] # mutually exclusive states self.state_mutexes = [] def __call__(self, actions, objects): self.build(actions, objects) self.find_mutex() def __str__(self): state_str = ', '.join(str(s) for s in self.current_state) action_str = ', '.join(str(a) for a in self.current_action_links.keys()) mutex_str = ', '.join(str(m) for m in self.action_mutexes) return ('<Level>\n' ' Current State: {{{}}}\n' ' Actions: {{{}}}\n' ' Mutex: {{{}}}\n'.format(state_str, action_str, mutex_str)) __repr__ = __str__
[docs] def separate(self, e): """Separates an iterable of elements into positive and negative parts""" positive = [] negative = [] for clause in e: if clause.op[:3] == 'Not': negative.append(clause) else: positive.append(clause) return positive, negative
[docs] def find_mutex(self): """Finds mutually exclusive actions""" # clear out effects from state mutex prior computation self.action_mutexes = [] # Competing needs - two actions are mutex if any of their preconditions # are mutex at the previous state level for a1, a2 in itertools.combinations(self.current_action_links.keys(), 2): preconds_a1 = self.current_action_links[a1] preconds_a2 = self.current_action_links[a2] if any({p, q} in self.state_mutexes for p in preconds_a1 for q in preconds_a2): mutex_pair = {a1, a2} if mutex_pair not in self.action_mutexes: self.action_mutexes.append(mutex_pair) # Interference and inconsistent effects mutex calculation for a1, a2 in itertools.combinations(self.next_action_links.keys(), 2): preconds_a1 = self.current_action_links.get(a1, []) preconds_a2 = self.current_action_links.get(a2, []) effects_a1 = self.next_action_links.get(a1, []) effects_a2 = self.next_action_links.get(a2, []) interference = False # Interference check for p1 in preconds_a1: if predicate_negate(p1) in effects_a2: interference = True for p2 in preconds_a2: if predicate_negate(p2) in effects_a1: interference = True # Inconsistent effects check for e1 in effects_a1: if predicate_negate(e1) in effects_a2: interference = True for e2 in effects_a2: if predicate_negate(e2) in effects_a1: interference = True if interference: mutex_pair = {a1, a2} if mutex_pair not in self.action_mutexes: self.action_mutexes.append(mutex_pair)
[docs] def populate_prop_mutexes(self): """Compute the next level's proposition mutexes based on the current action mutexes""" # Inconsistent support - two props cannot be true given competing supporting actions state_mutex = [] next_state_pairs = itertools.combinations(self.next_state_links.keys(), 2) for next_state_pair in list(next_state_pairs): s1, s2 = list(next_state_pair) acts_to_s1 = self.next_state_links.get(s1, []) acts_to_s2 = self.next_state_links.get(s2, []) # ensure our mutexes only apply to pairs, not single states if acts_to_s1 == [] or acts_to_s2 == []: continue # if any two actions that lead to these states are not mutex, # do not add a mutex to these states if all({a1, a2} in self.action_mutexes or {a2, a1} in self.action_mutexes for a1 in acts_to_s1 for a2 in acts_to_s2): mutex_pair = {s1, s2} if mutex_pair not in state_mutex: state_mutex.append(mutex_pair) # If there are pairs of propositions that are negations of each other, they must be mutex for s1i in range(len(self.current_state)): for s2i in range(s1i, len(self.current_state)): s1, s2 = self.current_state[s1i], self.current_state[s2i] if (repr(s2)[0:3] == 'Not' and repr(s1) == repr(s2)[3:] or repr(s1)[0:3] == 'Not' and repr(s1)[3:] == repr(s2)): mutex_pair = {s1, s2} if mutex_pair not in state_mutex: state_mutex.append(mutex_pair) return state_mutex
[docs] def prune_invalid_actions(self): """Remove actions whose own preconditions are mutex (unsupportable)""" to_remove = [] # Normalize state mutex set for fast membership checks state_mutex_lookup = set() for m in self.state_mutexes: state_mutex_lookup.add(frozenset(m)) for action, preconds in list(self.current_action_links.items()): invalid = False for p1, p2 in itertools.combinations(preconds, 2): if frozenset({p1, p2}) in state_mutex_lookup: invalid = True break if invalid: to_remove.append(action) # Remove invalid actions from all mappings for action in to_remove: # forward mappings self.current_action_links.pop(action, None) self.next_action_links.pop(action, None) # reverse mapping: state -> actions (current_state_links) for precond in list(self.current_state_links.keys()): actions_for_pre = self.current_state_links.get(precond, []) if action in actions_for_pre: actions_for_pre.remove(action) if not actions_for_pre: self.current_state_links.pop(precond, None) else: self.current_state_links[precond] = actions_for_pre # reverse mapping: next_state -> actions (next_state_links) for effect in list(self.next_state_links.keys()): actions_for_eff = self.next_state_links.get(effect, []) if action in actions_for_eff: actions_for_eff.remove(action) if not actions_for_eff: self.next_state_links.pop(effect, None) else: self.next_state_links[effect] = actions_for_eff
[docs] def build(self, actions, objects): """Populates the lists and dictionaries containing the state action dependencies""" for clause in self.current_state: p_expr = Expr('P' + clause.op, *clause.args) self.current_action_links[p_expr] = [clause] self.next_action_links[p_expr] = [clause] self.current_state_links[clause] = [p_expr] self.next_state_links[clause] = [p_expr] for a in actions: num_args = len(a.args) possible_args = tuple(itertools.permutations(objects, num_args)) for arg in possible_args: if a.check_precond(self.kb, arg): for num, symbol in enumerate(a.args): if not symbol.op.islower(): arg = list(arg) arg[num] = symbol arg = tuple(arg) new_action = a.substitute(Expr(a.name, *a.args), arg) self.current_action_links[new_action] = [] for clause in a.precond: new_clause = a.substitute(clause, arg) self.current_action_links[new_action].append(new_clause) if new_clause in self.current_state_links: self.current_state_links[new_clause].append(new_action) else: self.current_state_links[new_clause] = [new_action] self.next_action_links[new_action] = [] for clause in a.effect: new_clause = a.substitute(clause, arg) self.next_action_links[new_action].append(new_clause) if new_clause in self.next_state_links: self.next_state_links[new_clause].append(new_action) else: self.next_state_links[new_clause] = [new_action]
[docs] def perform_actions(self): """Performs the necessary actions and returns a new Level""" new_kb = FolKB(list(set(self.next_state_links.keys()))) return Level(new_kb)
[docs] class Graph: """ Contains levels of state and actions Used in graph planning algorithm to extract a solution """ def __init__(self, planning_problem): self.planning_problem = planning_problem self.kb = FolKB(planning_problem.initial) self.levels = [Level(self.kb)] self.objects = set(arg for clause in self.kb.clauses for arg in clause.args) def __call__(self): self.expand_graph() def __str__(self): levels_str = '\n'.join('Level {}:\n{}'.format(i, level) for i, level in enumerate(self.levels)) return '<Graph>\n Objects: {}\n{}\n'.format(self.objects, levels_str) __repr__ = __str__
[docs] def expand_graph(self): """Expands the graph by a level""" last_level = self.levels[-1] # populate state/actions/mutexes last_level(self.planning_problem.actions, self.objects) last_level.prune_invalid_actions() # create new level new_level = last_level.perform_actions() # populate the mutexes for the next state level to come new_level.state_mutexes = last_level.populate_prop_mutexes() self.levels.append(new_level)
[docs] def non_mutex_goals(self, goals, index): """Checks whether the goals are mutually exclusive""" goal_perm = itertools.combinations(goals, 2) for g in goal_perm: if set(g) in self.levels[index].state_mutexes: return False return True
[docs] class GraphPlan: """ Class for formulation GraphPlan algorithm Constructs a graph of state and action space Returns solution for the planning problem """ def __init__(self, planning_problem): self.graph = Graph(planning_problem) self.no_goods = [] self.solution = [] def __str__(self): sol_str = ('No solution found' if not self.solution else 'Solution with {} steps'.format(len(self.solution))) return '<GraphPlan>\n Nogoods: {}\n {}\n'.format(len(self.no_goods), sol_str) __repr__ = __str__
[docs] def check_leveloff(self): """Checks if the graph has leveled off""" if len(self.graph.levels) < 2: return False level = self.graph.levels[-1] prev_level = self.graph.levels[-2] same_state = set(level.current_state) == set(prev_level.current_state) level_mutex = set(frozenset(m) for m in level.state_mutexes) prev_mutex = set(frozenset(m) for m in prev_level.state_mutexes) same_mutex = level_mutex == prev_mutex return same_state and same_mutex
[docs] def get_preconditions_for(self, action_set, level): """Collects all unique preconditions for a given set of actions in a level""" all_preconditions = set() for action in action_set: preconditions = level.current_action_links.get(action, []) all_preconditions.update(preconditions) return all_preconditions
[docs] def find_valid_action_sets(self, goals, level): """ Finds sets of actions in the given level that are not mutually exclusive and that collectively satisfy all the goals. """ valid_sets = [] actions_for_goal = {g: level.next_state_links.get(g, []) for g in goals} potential_action_groups = [actions_for_goal[g] for g in goals] for action_combination in itertools.product(*potential_action_groups): action_set = set(action_combination) is_mutex = False for a1, a2 in itertools.combinations(action_set, 2): if {a1, a2} in level.action_mutexes: is_mutex = True break if not is_mutex and action_set not in valid_sets: valid_sets.append(action_set) return valid_sets
[docs] def extract_solution(self, goals): """ Starts the solution extraction process by calling the recursive helper and returning the final plan. """ return self.extract_solution_recursive(set(goals), len(self.graph.levels) - 1)
[docs] def extract_solution_recursive(self, goals, level_index): """ Recursively searches for a plan backwards from a given proposition level. goals is the set of goal propositions to satisfy and level_index is the index of the proposition level currently being solved. """ # Base case: we have recursed back to the initial proposition layer (level 0). # The goals at this point are the preconditions for the very first set of # actions, so we just check whether they hold in the initial state. if level_index == 0: initial_state = set(self.graph.levels[0].current_state) if goals.issubset(initial_state): return [] # success, return the empty plan to be built upon else: return None # failure, preconditions are not met # Memoization: check whether we already proved this subproblem unsolvable. if (level_index, frozenset(goals)) in self.no_goods: return None # Recursive step: to satisfy the goals at level_index we need a set of # non-mutex actions from the previous level's action layer. action_level = self.graph.levels[level_index - 1] valid_action_sets = self.find_valid_action_sets(goals, action_level) for action_set in valid_action_sets: # The new sub-goals are the combined preconditions for this action set. new_goals = self.get_preconditions_for(action_set, action_level) # Recurse to solve for the new goals at the previous proposition layer. sub_plan = self.extract_solution_recursive(new_goals, level_index - 1) if sub_plan is not None: return sub_plan + [list(action_set)] # No solution from this subproblem, so record it as a no-good. nogood_item = (level_index, frozenset(goals)) if nogood_item not in self.no_goods: self.no_goods.append(nogood_item) return None
[docs] def goal_test(self, kb): """Return True if all of the problem's goals can be proven from the knowledge base.""" return all(kb.ask(q) is not False for q in self.graph.planning_problem.goals)
[docs] def execute(self): """Executes the GraphPlan algorithm for the given problem""" while True: self.graph.expand_graph() if (self.goal_test(self.graph.levels[-1].kb) and self.graph.non_mutex_goals(self.graph.planning_problem.goals, -1)): solution = self.extract_solution(self.graph.planning_problem.goals) if solution: return [solution] if self.check_leveloff(): return None
[docs] class Linearize: """ Coordinator that linearizes partially ordered solutions generated by a GraphPlan object. """ def __init__(self, planning_problem): self.planning_problem = planning_problem
[docs] def filter(self, solution): """Filter out persistence actions from a solution""" new_solution = [] for section in solution: new_section = [] for operation in section: if not (operation.op[0] == 'P' and operation.op[1].isupper()): new_section.append(operation) # filter may remove all actions if all actions are persistent if new_section != []: new_solution.append(new_section) return new_solution
[docs] def orderlevel(self, level, planning_problem): """Return valid linear order of actions for a given level""" for permutation in itertools.permutations(level): temp = copy.deepcopy(planning_problem) count = 0 for action in permutation: try: temp.act(action) count += 1 except: count = 0 temp = copy.deepcopy(planning_problem) continue if count == len(permutation): return list(permutation), temp # identifying a linear ordering for the level failed return None, planning_problem
[docs] def execute(self): """Finds a total-order solution for a planning graph (not necessarily unique)""" graph_plan_solution = GraphPlan(self.planning_problem).execute() # exit if no plan found if graph_plan_solution is None: return None ordered_solution = None for possible_plan in graph_plan_solution: filtered_solution = self.filter(possible_plan) ordered_solution = [] # planning_problem maintains the current state as we iterate over the # levels, allowing test application of the actions planning_problem = self.planning_problem for level in filtered_solution: level_solution, planning_problem = self.orderlevel(level, planning_problem) if not level_solution: # level failed to apply, this plan does not work ordered_solution = None break for element in level_solution: ordered_solution.append(element) if not ordered_solution: continue else: break return ordered_solution
[docs] def linearize(solution): """Converts a level-ordered solution into a linear solution""" linear_solution = [] for section in solution[0]: for operation in section: if not (operation.op[0] == 'P' and operation.op[1].isupper()): linear_solution.append(operation) return linear_solution
[docs] class PartialOrderPlanner: """ [Section 10.13] PARTIAL-ORDER-PLANNER Partially ordered plans are created by a search through the space of plans rather than a search through the state space. It views planning as a refinement of partially ordered plans. A partially ordered plan is defined by a set of actions and a set of constraints of the form A < B, which denotes that action A has to be performed before action B. To summarize the working of a partial order planner, 1. An open precondition is selected (a sub-goal that we want to achieve). 2. An action that fulfils the open precondition is chosen. 3. Temporal constraints are updated. 4. Existing causal links are protected. Protection is a method that checks if the causal links conflict and if they do, temporal constraints are added to fix the threats. 5. The set of open preconditions is updated. 6. Temporal constraints of the selected action and the next action are established. 7. A new causal link is added between the selected action and the owner of the open precondition. 8. The set of new causal links is checked for threats and if found, the threat is removed by either promotion or demotion. If promotion or demotion is unable to solve the problem, the planning problem cannot be solved with the current sequence of actions or it may not be solvable at all. 9. These steps are repeated until the set of open preconditions is empty. """ def __init__(self, planning_problem): self.tries = 1 # safety bounds for the backtracking search in execute(): the maximum # number of actions a plan may contain (iterative-deepening target) and # the maximum number of node expansions per deepening level self._max_plan_actions = 12 self._max_expansions = 20000 self.planning_problem = planning_problem self.causal_links = [] self.start = Action('Start', [], self.planning_problem.initial) self.finish = Action('Finish', self.planning_problem.goals, []) self.actions = set() self.actions.add(self.start) self.actions.add(self.finish) self.constraints = set() self.constraints.add((self.start, self.finish)) self.agenda = set() for precond in self.finish.precond: self.agenda.add((precond, self.finish)) self.expanded_actions = planning_problem.expand_actions()
[docs] def find_open_precondition(self): """ Find the open precondition with the least number of achieving actions (a most-constrained-variable heuristic). Returns the triple (precondition, action_that_needs_it, [achieving_actions]). Iteration is ordered deterministically so the search does not depend on set/hash ordering. Returns (None, None, None) when some open precondition has no achiever at all, which is a dead end for the current partial plan. """ possible_actions = list(self.actions) + self.expanded_actions number_of_ways = dict() actions_for_precondition = dict() for open_precondition, act in sorted(self.agenda, key=str): if open_precondition in number_of_ways: continue achievers = [action for action in possible_actions if any(effect == open_precondition for effect in action.effect)] if not achievers: return None, None, None number_of_ways[open_precondition] = len(achievers) actions_for_precondition[open_precondition] = achievers if not number_of_ways: return None, None, None chosen = min(number_of_ways, key=lambda p: (number_of_ways[p], str(p))) act1 = next(act for precond, act in sorted(self.agenda, key=str) if precond == chosen) return chosen, act1, actions_for_precondition[chosen]
[docs] def find_action_for_precondition(self, oprec): """Find action for a given precondition""" # either # choose act0 E Actions such that act0 achieves G for action in self.actions: for effect in action.effect: if effect == oprec: return action, 0 # or # choose act0 E Actions such that act0 achieves G for action in self.planning_problem.actions: for effect in action.effect: if effect.op == oprec.op: bindings = unify_mm(effect, oprec) if bindings is None: break return action, bindings
[docs] def generate_expr(self, clause, bindings): """Generate atomic expression from generic expression given variable bindings""" new_args = [] for arg in clause.args: if arg in bindings: new_args.append(bindings[arg]) else: new_args.append(arg) try: return Expr(str(clause.name), *new_args) except: return Expr(str(clause.op), *new_args)
[docs] def generate_action_object(self, action, bindings): """Generate action object given a generic action and variable bindings""" # if bindings is 0, it means the action already exists in self.actions if bindings == 0: return action # bindings cannot be None else: new_expr = self.generate_expr(action, bindings) new_preconds = [] for precond in action.precond: new_precond = self.generate_expr(precond, bindings) new_preconds.append(new_precond) new_effects = [] for effect in action.effect: new_effect = self.generate_expr(effect, bindings) new_effects.append(new_effect) return Action(new_expr, new_preconds, new_effects)
[docs] def cyclic(self, graph): """Check cyclicity of a directed graph""" new_graph = dict() for element in graph: if element[0] in new_graph: new_graph[element[0]].append(element[1]) else: new_graph[element[0]] = [element[1]] path = set() def visit(vertex): path.add(vertex) for neighbor in new_graph.get(vertex, ()): if neighbor in path or visit(neighbor): return True path.remove(vertex) return False value = any(visit(v) for v in new_graph) return value
[docs] def add_const(self, constraint, constraints): """Add the constraint to constraints if the resulting graph is acyclic""" if constraint[0] == self.finish or constraint[1] == self.start: return constraints new_constraints = set(constraints) new_constraints.add(constraint) if self.cyclic(new_constraints): return constraints return new_constraints
[docs] def is_a_threat(self, precondition, effect): """Check if effect is a threat to precondition""" if (str(effect.op) == 'Not' + str(precondition.op)) or ('Not' + str(effect.op) == str(precondition.op)): if effect.args == precondition.args: return True return False
[docs] def protect(self, causal_link, action, constraints): """Check and resolve threats by promotion or demotion""" threat = False for effect in action.effect: if self.is_a_threat(causal_link[1], effect): threat = True break if action != causal_link[0] and action != causal_link[2] and threat: # try promotion new_constraints = set(constraints) new_constraints.add((action, causal_link[0])) if not self.cyclic(new_constraints): constraints = self.add_const((action, causal_link[0]), constraints) else: # try demotion new_constraints = set(constraints) new_constraints.add((causal_link[2], action)) if not self.cyclic(new_constraints): constraints = self.add_const((causal_link[2], action), constraints) else: # both promotion and demotion fail print('Unable to resolve a threat caused by', action, 'onto', causal_link) return return constraints
[docs] def convert(self, constraints): """Convert constraints into a dict of Action to set orderings""" graph = dict() for constraint in constraints: if constraint[0] in graph: graph[constraint[0]].add(constraint[1]) else: graph[constraint[0]] = set() graph[constraint[0]].add(constraint[1]) return graph
[docs] def toposort(self, graph): """Generate topological ordering of constraints""" if len(graph) == 0: return graph = graph.copy() for k, v in graph.items(): v.discard(k) extra_elements_in_dependencies = _reduce(set.union, graph.values()) - set(graph.keys()) graph.update({element: set() for element in extra_elements_in_dependencies}) while True: ordered = set(element for element, dependency in graph.items() if len(dependency) == 0) if not ordered: break yield ordered graph = {element: (dependency - ordered) for element, dependency in graph.items() if element not in ordered} if len(graph) != 0: raise ValueError('The graph is not acyclic and cannot be linearly ordered')
[docs] def display_plan(self): """Display causal links, constraints and the plan""" print('Causal Links') for causal_link in self.causal_links: print(causal_link) print('\n_constraints') for constraint in self.constraints: print(constraint[0], '<', constraint[1]) print('\n_partial Order Plan') print(list(reversed(list(self.toposort(self.convert(self.constraints))))))
[docs] def execute(self, display=True): """ Execute the algorithm with backtracking, using iterative deepening on the number of actions in the plan. The original greedy version committed to the first achiever it happened to iterate over and could not recover when that action's own preconditions turned out to be unsatisfiable, so it depended on hash ordering and often printed 'Probably Wrong' / "Couldn't find a solution". Backtracking over both action choices and threat resolution (promotion vs demotion), together with the deterministic selection in find_open_precondition and a smallest-plan-first deepening bound, makes the planner solve the standard problems reproducibly and return a short, valid plan. """ pristine = self._snapshot() for limit in range(1, self._max_plan_actions + 1): self._restore(pristine) if self._search([self._max_expansions], limit): if display: self.display_plan() else: return self.constraints, self.causal_links return print("Couldn't find a solution") if not display: return None, None
def _reachable(self, source, target): """True if target is forced to come after source by the ordering constraints""" stack, seen = [source], set() while stack: node = stack.pop() if node == target: return True if node in seen: continue seen.add(node) stack.extend(b for a, b in self.constraints if a == node) return False def _open_threat(self): """ Return an (action, causal_link) threat that is not yet resolved by the ordering constraints, or None if every causal link is protected. A causal link (a0, p, a1) is threatened by an action whose effect negates p unless the action is already ordered before a0 (promotion) or after a1 (demotion). """ for a0, p, a1 in self.causal_links: for action in self.actions: if action == a0 or action == a1: continue if any(self.is_a_threat(p, effect) for effect in action.effect): if not (self._reachable(action, a0) or self._reachable(a1, action)): return action, (a0, p, a1) return None def _snapshot(self): return set(self.actions), set(self.constraints), list(self.causal_links), set(self.agenda) def _restore(self, snapshot): self.actions, self.constraints, self.causal_links, self.agenda = ( set(snapshot[0]), set(snapshot[1]), list(snapshot[2]), set(snapshot[3])) def _search(self, budget, limit): """ Recursively complete the partial plan, backtracking on failure. Three kinds of choice points are explored: which action satisfies an open precondition, how each threat is resolved (promotion vs demotion), and - bounded by 'limit' - whether to introduce a new action at all. Returns True and leaves the solution in self.* on success. """ if budget[0] <= 0: return False budget[0] -= 1 # first, resolve any outstanding threat to a causal link (choice point) threat = self._open_threat() if threat is not None: action, (a0, p, a1) = threat snapshot = self._snapshot() for ordering in ((action, a0), (a1, action)): # promotion, then demotion new_constraints = self.add_const(ordering, self.constraints) if ordering in new_constraints: # ordering was consistent (acyclic and allowed) self.constraints = new_constraints if self._search(budget, limit): return True self._restore(snapshot) return False # no open threats: a plan with an empty agenda is a complete solution if not self.agenda: return True # select <G, act1> from the agenda (most-constrained precondition first) G, act1, possible_actions = self.find_open_precondition() if G is None: # an open precondition has no achiever -> dead end return False # number of actions already introduced, excluding the dummy Start/Finish introduced = len(self.actions) - 2 snapshot = self._snapshot() # try each achiever deterministically, reusing existing actions first for act0 in sorted(set(possible_actions), key=lambda a: (a not in self.actions, str(a))): is_new = act0 not in self.actions if is_new and introduced >= limit: # deepening bound on plan size continue self.agenda.discard((G, act1)) self.actions.add(act0) self.constraints = self.add_const((self.start, act0), self.constraints) self.constraints = self.add_const((act0, act1), self.constraints) # the causal link act0 --G--> act1 requires act0 strictly before act1 # (and after start); add_const drops an ordering that would create a # cycle, so reject the choice when the required ordering is not enforced if ((act0 == act1 or self._reachable(act0, act1)) and (act0 == self.start or self._reachable(self.start, act0))): if (act0, G, act1) not in self.causal_links: self.causal_links.append((act0, G, act1)) if is_new: # a freshly introduced action contributes its own preconditions for precondition in act0.precond: self.agenda.add((precondition, act0)) if self._search(budget, limit): return True # undo and try the next achiever self._restore(snapshot) return False
[docs] def spare_tire_graph_plan(): """Solves the spare tire problem using GraphPlan""" return GraphPlan(spare_tire()).execute()
[docs] def three_block_tower_graph_plan(): """Solves the Sussman Anomaly problem using GraphPlan""" return GraphPlan(three_block_tower()).execute()
[docs] def air_cargo_graph_plan(): """Solves the air cargo problem using GraphPlan""" return GraphPlan(air_cargo()).execute()
[docs] def have_cake_and_eat_cake_too_graph_plan(): """Solves the cake problem using GraphPlan""" return GraphPlan(have_cake_and_eat_cake_too()).execute()
[docs] def shopping_graph_plan(): """Solves the shopping problem using GraphPlan""" return GraphPlan(shopping_problem()).execute()
[docs] def socks_and_shoes_graph_plan(): """Solves the socks and shoes problem using GraphPlan""" return GraphPlan(socks_and_shoes()).execute()
[docs] def simple_blocks_world_graph_plan(): """Solves the simple blocks world problem""" return GraphPlan(simple_blocks_world()).execute()
[docs] class HLA(Action): """ Define Actions for the real-world (that may be refined further), and satisfy resource constraints. """ unique_group = 1 def __init__(self, action, precond=None, effect=None, duration=0, consume=None, use=None): """ As opposed to actions, to define HLA, we have added constraints. duration holds the amount of time required to execute the task consumes holds a dictionary representing the resources the task consumes uses holds a dictionary representing the resources the task uses """ precond = precond or [None] effect = effect or [None] super().__init__(action, precond, effect) self.duration = duration self.consumes = consume or {} self.uses = use or {} self.completed = False # self.priority = -1 # must be assigned in relation to other HLAs # self.job_group = -1 # must be assigned in relation to other HLAs
[docs] def do_action(self, job_order, available_resources, kb, args): """ An HLA based version of act - along with knowledge base updation, it handles resource checks, and ensures the actions are executed in the correct order. """ if not self.has_usable_resource(available_resources): raise Exception('Not enough usable resources to execute {}'.format(self.name)) if not self.has_consumable_resource(available_resources): raise Exception('Not enough consumable resources to execute {}'.format(self.name)) if not self.inorder(job_order): raise Exception("Can't execute {} - execute prerequisite actions first". format(self.name)) kb = super().act(kb, args) # update knowledge base for resource in self.consumes: # remove consumed resources available_resources[resource] -= self.consumes[resource] self.completed = True # set the task status to complete return kb
[docs] def has_consumable_resource(self, available_resources): """ Ensure there are enough consumable resources for this action to execute. """ for resource in self.consumes: if available_resources.get(resource) is None: return False if available_resources[resource] < self.consumes[resource]: return False return True
[docs] def has_usable_resource(self, available_resources): """ Ensure there are enough usable resources for this action to execute. """ for resource in self.uses: if available_resources.get(resource) is None: return False if available_resources[resource] < self.uses[resource]: return False return True
[docs] def inorder(self, job_order): """ Ensure that all the jobs that had to be executed before the current one have been successfully executed. """ for jobs in job_order: if self in jobs: for job in jobs: if job is self: return True if not job.completed: return False return True
[docs] class RealWorldPlanningProblem(PlanningProblem): """ Define real-world problems by aggregating resources as numerical quantities instead of named entities. This class is identical to PDDL, except that it overloads the act function to handle resource and ordering conditions imposed by HLA as opposed to Action. """ def __init__(self, initial, goals, actions, jobs=None, resources=None): super().__init__(initial, goals, actions) self.jobs = jobs self.resources = resources or {}
[docs] def act(self, action): """ Performs the HLA given as argument. Note that this is different from the superclass action - where the parameter was an Expression. For real world problems, an Expr object isn't enough to capture all the detail required for executing the action - resources, preconditions, etc need to be checked for too. """ args = action.args list_action = first(a for a in self.actions if a.name == action.name) if list_action is None: raise Exception("Action '{}' not found".format(action.name)) self.initial = list_action.do_action(self.jobs, self.resources, self.initial, args).clauses
[docs] def refinements(self, library): # refinements may be (multiple) HLA themselves ... """ State is a Problem, containing the current state kb library is a dictionary containing details for every possible refinement. e.g.:: { 'HLA': [ 'Go(Home, SFO)', 'Go(Home, SFO)', 'Drive(Home, SFOLongTermParking)', 'Shuttle(SFOLongTermParking, SFO)', 'Taxi(Home, SFO)' ], 'steps': [ ['Drive(Home, SFOLongTermParking)', 'Shuttle(SFOLongTermParking, SFO)'], ['Taxi(Home, SFO)'], [], [], [] ], # empty refinements indicate a primitive action 'precond': [ ['At(Home) & Have(Car)'], ['At(Home)'], ['At(Home) & Have(Car)'], ['At(SFOLongTermParking)'], ['At(Home)'] ], 'effect': [ ['At(SFO) & ~At(Home)'], ['At(SFO) & ~At(Home)'], ['At(SFOLongTermParking) & ~At(Home)'], ['At(SFO) & ~At(SFOLongTermParking)'], ['At(SFO) & ~At(Home)'] ]} """ indices = [i for i, x in enumerate(library['HLA']) if expr(x).op == self.name] for i in indices: actions = [] for j in range(len(library['steps'][i])): # find the index of the step [j] of the HLA index_step = [k for k, x in enumerate(library['HLA']) if x == library['steps'][i][j]][0] precond = library['precond'][index_step][0] # preconditions of step [j] effect = library['effect'][index_step][0] # effect of step [j] actions.append(HLA(library['steps'][i][j], precond, effect)) yield actions
[docs] def result(state, actions): """The outcome of applying an action to the current problem""" for a in actions: if a.check_precond(state, a.args): state = a(state, a.args).clauses return state
[docs] def intersects_goal(self, reachable_set): """ Find the intersection of the reachable states and the goal """ return [y for x in list(reachable_set.keys()) for y in reachable_set[x] if all(goal in y for goal in self.goals)]
[docs] def is_primitive(plan, library): """ checks if the hla is primitive action """ for hla in plan.action: indices = [i for i, x in enumerate(library['HLA']) if expr(x).op == hla.name] for i in indices: if library["steps"][i]: return False return True
[docs] def reach_opt(init, plan): """ Finds the optimistic reachable set of the sequence of actions in plan """ reachable_set = {0: [init]} optimistic_description = plan.action # list of angelic actions with optimistic description return RealWorldPlanningProblem.find_reachable_set(reachable_set, optimistic_description)
[docs] def reach_pes(init, plan): """ Finds the pessimistic reachable set of the sequence of actions in plan """ reachable_set = {0: [init]} pessimistic_description = plan.action_pes # list of angelic actions with pessimistic description return RealWorldPlanningProblem.find_reachable_set(reachable_set, pessimistic_description)
[docs] def find_reachable_set(reachable_set, action_description): """ Finds the reachable states of the action_description when applied in each state of reachable set. """ for i in range(len(action_description)): reachable_set[i + 1] = [] if type(action_description[i]) is AngelicHLA: possible_actions = action_description[i].angelic_action() else: possible_actions = action_description for action in possible_actions: for state in reachable_set[i]: if action.check_precond(state, action.args): if action.effect[0]: new_state = action(state, action.args).clauses reachable_set[i + 1].append(new_state) else: reachable_set[i + 1].append(state) return reachable_set
[docs] def find_hla(plan, hierarchy): """ Finds the the first HLA action in plan.action, which is not primitive and its corresponding index in plan.action """ hla = None index = len(plan.action) for i in range(len(plan.action)): # find the first HLA in plan, that is not primitive if not RealWorldPlanningProblem.is_primitive(Node(plan.state, plan.parent, [plan.action[i]]), hierarchy): hla = plan.action[i] index = i break return hla, index
[docs] def making_progress(plan, initial_plan): """ Prevents from infinite regression of refinements (infinite regression of refinements happens when the algorithm finds a plan that its pessimistic reachable set intersects the goal inside a call to decompose on the same plan, in the same circumstances) """ for i in range(len(initial_plan)): if plan == initial_plan[i]: return False return True
[docs] def decompose(hierarchy, plan, s_f, reachable_set): """ Recursively refine the high-level actions of an abstract plan into a concrete sequence of primitive actions. Working backwards from the final state ``s_f``, it picks an intermediate state for each pessimistic action from ``reachable_set`` and uses angelic search to expand it, returning the assembled primitive solution (or None if some action cannot be refined). """ solution = [] i = max(reachable_set.keys()) while plan.action_pes: action = plan.action_pes.pop() if i == 0: return solution s_i = RealWorldPlanningProblem.find_previous_state(s_f, reachable_set, i, action) problem = RealWorldPlanningProblem(s_i, s_f, plan.action) angelic_call = RealWorldPlanningProblem.angelic_search(problem, hierarchy, [AngelicNode(s_i, Node(None), [action], [action])]) if angelic_call: for x in angelic_call: solution.insert(0, x) else: return None s_f = s_i i -= 1 return solution
[docs] def find_previous_state(s_f, reachable_set, i, action): """ Given a final state s_f and an action finds a state s_i in reachable_set such that when action is applied to state s_i returns s_f. """ s_i = reachable_set[i - 1][0] for state in reachable_set[i - 1]: if s_f in [x for x in RealWorldPlanningProblem.reach_pes( state, AngelicNode(state, None, [action], [action]))[1]]: s_i = state break return s_i
[docs] def job_shop_problem(): """ [Figure 11.1] JOB-SHOP-PROBLEM A job-shop scheduling problem for assembling two cars, with resource and ordering constraints. Example: >>> from planning import * >>> p = job_shop_problem() >>> p.goal_test() False >>> p.act(p.jobs[1][0]) >>> p.act(p.jobs[1][1]) >>> p.act(p.jobs[1][2]) >>> p.act(p.jobs[0][0]) >>> p.act(p.jobs[0][1]) >>> p.goal_test() False >>> p.act(p.jobs[0][2]) >>> p.goal_test() True >>> """ resources = {'EngineHoists': 1, 'WheelStations': 2, 'Inspectors': 2, 'LugNuts': 500} add_engine1 = HLA('AddEngine1', precond='~Has(C1, E1)', effect='Has(C1, E1)', duration=30, use={'EngineHoists': 1}) add_engine2 = HLA('AddEngine2', precond='~Has(C2, E2)', effect='Has(C2, E2)', duration=60, use={'EngineHoists': 1}) add_wheels1 = HLA('AddWheels1', precond='~Has(C1, W1)', effect='Has(C1, W1)', duration=30, use={'WheelStations': 1}, consume={'LugNuts': 20}) add_wheels2 = HLA('AddWheels2', precond='~Has(C2, W2)', effect='Has(C2, W2)', duration=15, use={'WheelStations': 1}, consume={'LugNuts': 20}) inspect1 = HLA('Inspect1', precond='~Inspected(C1)', effect='Inspected(C1)', duration=10, use={'Inspectors': 1}) inspect2 = HLA('Inspect2', precond='~Inspected(C2)', effect='Inspected(C2)', duration=10, use={'Inspectors': 1}) actions = [add_engine1, add_engine2, add_wheels1, add_wheels2, inspect1, inspect2] job_group1 = [add_engine1, add_wheels1, inspect1] job_group2 = [add_engine2, add_wheels2, inspect2] return RealWorldPlanningProblem( initial='Car(C1) & Car(C2) & Wheels(W1) & Wheels(W2) & Engine(E2) & Engine(E2) & ~Has(C1, E1) & ~Has(C2, ' 'E2) & ~Has(C1, W1) & ~Has(C2, W2) & ~Inspected(C1) & ~Inspected(C2)', goals='Has(C1, W1) & Has(C1, E1) & Inspected(C1) & Has(C2, W2) & Has(C2, E2) & Inspected(C2)', actions=actions, jobs=[job_group1, job_group2], resources=resources)
[docs] def go_to_sfo(): """Go to SFO Problem""" go_home_sfo1 = HLA('Go(Home, SFO)', precond='At(Home) & Have(Car)', effect='At(SFO) & ~At(Home)') go_home_sfo2 = HLA('Go(Home, SFO)', precond='At(Home)', effect='At(SFO) & ~At(Home)') drive_home_sfoltp = HLA('Drive(Home, SFOLongTermParking)', precond='At(Home) & Have(Car)', effect='At(SFOLongTermParking) & ~At(Home)') shuttle_sfoltp_sfo = HLA('Shuttle(SFOLongTermParking, SFO)', precond='At(SFOLongTermParking)', effect='At(SFO) & ~At(SFOLongTermParking)') taxi_home_sfo = HLA('Taxi(Home, SFO)', precond='At(Home)', effect='At(SFO) & ~At(Home)') actions = [go_home_sfo1, go_home_sfo2, drive_home_sfoltp, shuttle_sfoltp_sfo, taxi_home_sfo] library = { 'HLA': [ 'Go(Home, SFO)', 'Go(Home, SFO)', 'Drive(Home, SFOLongTermParking)', 'Shuttle(SFOLongTermParking, SFO)', 'Taxi(Home, SFO)' ], 'steps': [ ['Drive(Home, SFOLongTermParking)', 'Shuttle(SFOLongTermParking, SFO)'], ['Taxi(Home, SFO)'], [], [], [] ], 'precond': [ ['At(Home) & Have(Car)'], ['At(Home)'], ['At(Home) & Have(Car)'], ['At(SFOLongTermParking)'], ['At(Home)'] ], 'effect': [ ['At(SFO) & ~At(Home)'], ['At(SFO) & ~At(Home)'], ['At(SFOLongTermParking) & ~At(Home)'], ['At(SFO) & ~At(SFOLongTermParking)'], ['At(SFO) & ~At(Home)']]} return RealWorldPlanningProblem(initial='At(Home)', goals='At(SFO)', actions=actions), library
[docs] class AngelicHLA(HLA): """ Define Actions for the real-world (that may be refined further), under angelic semantics """ def __init__(self, action, precond, effect, duration=0, consume=None, use=None): super().__init__(action, precond, effect, duration, consume, use)
[docs] def convert(self, clauses): """ Converts strings into Exprs An HLA with angelic semantics can achieve the effects of simple HLA's (add / remove a variable) and furthermore can have following effects on the variables:: Possibly add variable ( $+ ) Possibly remove variable ( $- ) Possibly add or remove a variable ( $$ ) Overrides HLA.convert function """ lib = {'~': 'Not', '$+': 'PosYes', '$-': 'PosNot', '$$': 'PosYesNot'} if isinstance(clauses, Expr): clauses = conjuncts(clauses) for i in range(len(clauses)): for ch in lib.keys(): if clauses[i].op == ch: clauses[i] = expr(lib[ch] + str(clauses[i].args[0])) elif isinstance(clauses, str): for ch in lib.keys(): clauses = clauses.replace(ch, lib[ch]) if len(clauses) > 0: clauses = expr(clauses) try: clauses = conjuncts(clauses) except AttributeError: pass return clauses
[docs] def angelic_action(self): """ Converts a high level action (HLA) with angelic semantics into all of its corresponding high level actions (HLA). An HLA with angelic semantics can achieve the effects of simple HLA's (add / remove a variable) and furthermore can have following effects for each variable: Possibly add variable ( $+: 'PosYes' ) --> corresponds to two HLAs: HLA_1: add variable HLA_2: leave variable unchanged Possibly remove variable ( $-: 'PosNot' ) --> corresponds to two HLAs: HLA_1: remove variable HLA_2: leave variable unchanged Possibly add / remove a variable ( $$: 'PosYesNot' ) --> corresponds to three HLAs: HLA_1: add variable HLA_2: remove variable HLA_3: leave variable unchanged example: the angelic action with effects possibly add A and possibly add or remove B corresponds to the following 6 effects of HLAs: '$+A & $$B': HLA_1: 'A & B' (add A and add B) HLA_2: 'A & ~B' (add A and remove B) HLA_3: 'A' (add A) HLA_4: 'B' (add B) HLA_5: '~B' (remove B) HLA_6: ' ' (no effect) """ effects = [[]] for clause in self.effect: (n, w) = AngelicHLA.compute_parameters(clause) effects = effects * n # create n copies of effects it = range(1) if len(effects) != 0: # split effects into n sublists (separate n copies created in compute_parameters) it = range(len(effects) // n) for i in it: if effects[i]: if clause.args: effects[i] = expr(str(effects[i]) + '&' + str( Expr(clause.op[w:], clause.args[0]))) # make changes in the ith part of effects if n == 3: effects[i + len(effects) // 3] = expr( str(effects[i + len(effects) // 3]) + '&' + str(Expr(clause.op[6:], clause.args[0]))) else: effects[i] = expr( str(effects[i]) + '&' + str(expr(clause.op[w:]))) # make changes in the ith part of effects if n == 3: effects[i + len(effects) // 3] = expr( str(effects[i + len(effects) // 3]) + '&' + str(expr(clause.op[6:]))) else: if clause.args: effects[i] = Expr(clause.op[w:], clause.args[0]) # make changes in the ith part of effects if n == 3: effects[i + len(effects) // 3] = Expr(clause.op[6:], clause.args[0]) else: effects[i] = expr(clause.op[w:]) # make changes in the ith part of effects if n == 3: effects[i + len(effects) // 3] = expr(clause.op[6:]) return [HLA(Expr(self.name, self.args), self.precond, effects[i]) for i in range(len(effects))]
[docs] def compute_parameters(clause): """ computes n,w n = number of HLA effects that the angelic HLA corresponds to w = length of representation of angelic HLA effect n = 1, if effect is add n = 1, if effect is remove n = 2, if effect is possibly add n = 2, if effect is possibly remove n = 3, if effect is possibly add or remove """ if clause.op[:9] == 'PosYesNot': # possibly add/remove variable: three possible effects for the variable n = 3 w = 9 elif clause.op[:6] == 'PosYes': # possibly add variable: two possible effects for the variable n = 2 w = 6 elif clause.op[:6] == 'PosNot': # possibly remove variable: two possible effects for the variable n = 2 w = 3 # We want to keep 'Not' from 'PosNot' when adding action else: # variable or ~variable n = 1 w = 0 return n, w
[docs] class AngelicNode(Node): """ Extends the class Node. self.action: contains the optimistic description of an angelic HLA self.action_pes: contains the pessimistic description of an angelic HLA """ def __init__(self, state, parent=None, action_opt=None, action_pes=None, path_cost=0): super().__init__(state, parent, action_opt, path_cost) self.action_pes = action_pes