The original {Strips} planner was designed to control Shakey the robot. Figure shakey-figure shows a version of Shakey’s world consisting of four rooms lined up along a corridor, where each room has a door and a light switch. The actions in Shakey’s world include moving from place to place, pushing movable objects (such as boxes), climbing onto and down from rigid objects (such as boxes), and turning light switches on and off. The robot itself could not climb on a box or toggle a switch, but the planner was capable of finding and printing out plans that were beyond the robot’s abilities. Shakey’s six actions are the following:
- ${Go}(x,y,r)$, which requires that Shakey be ${At}$ $x$ and that $x$ and $y$ are locations ${In}$ the same room $r$. By convention a door between two rooms is in both of them.
- Push a box $b$ from location $x$ to location $y$ within the same room: ${Push}(b,x,y,r)$. You will need the predicate ${Box}$ and constants for the boxes.
- Climb onto a box from position $x$: ${ClimbUp}(x, b)$; climb down from a box to position $x$: ${ClimbDown}(b, x)$. We will need the predicate ${On}$ and the constant ${Floor}$.
- Turn a light switch on or off: ${TurnOn}(s,b)$; ${TurnOff}(s,b)$. To turn a light on or off, Shakey must be on top of a box at the light switch’s location.
Write PDDL sentences for Shakey’s six actions and the initial state from Construct a plan for Shakey to get ${Box}{}_2$ into ${Room}{}_2$.
shakey-figure
Shakey's world. Shakey can move between landmarks within a room, can pass through the door between rooms, can climb climbable objects and push pushable objects, and can flip light switches.

The original {Strips} planner was designed to control Shakey the robot. Figure shakey-figure shows a version of Shakey’s world consisting of four rooms lined up along a corridor, where each room has a door and a light switch. The actions in Shakey’s world include moving from place to place, pushing movable objects (such as boxes), climbing onto and down from rigid objects (such as boxes), and turning light switches on and off. The robot itself could not climb on a box or toggle a switch, but the planner was capable of finding and printing out plans that were beyond the robot’s abilities. Shakey’s six actions are the following:
- ${Go}(x,y,r)$, which requires that Shakey be ${At}$ $x$ and that $x$ and $y$ are locations ${In}$ the same room $r$. By convention a door between two rooms is in both of them.
- Push a box $b$ from location $x$ to location $y$ within the same room: ${Push}(b,x,y,r)$. You will need the predicate ${Box}$ and constants for the boxes.
- Climb onto a box from position $x$: ${ClimbUp}(x, b)$; climb down from a box to position $x$: ${ClimbDown}(b, x)$. We will need the predicate ${On}$ and the constant ${Floor}$.
- Turn a light switch on or off: ${TurnOn}(s,b)$; ${TurnOff}(s,b)$. To turn a light on or off, Shakey must be on top of a box at the light switch’s location.
Write PDDL sentences for Shakey’s six actions and the initial state from Construct a plan for Shakey to get ${Box}{}_2$ into ${Room}{}_2$.

shakey-figure
Shakey's world. Shakey can move between landmarks within a room, can pass through the door between rooms, can climb climbable objects and push pushable objects, and can flip light switches.





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