Consider carefully the interplay of chance events and partial information in each of the games in Exercise [gameplayingchanceexercise].

For which is the standard expectiminimax model appropriate? Implement the algorithm and run it in your gameplaying agent, with appropriate modifications to the gameplaying environment.

For which would the scheme described in Exercise [gameplayingmontecarloexercise] be appropriate?

Discuss how you might deal with the fact that in some of the games, the players do not have the same knowledge of the current state.
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