Consider carefully the interplay of chance events and partial information in each of the games in Exercise [game-playing-chance-exercise].
For which is the standard expectiminimax model appropriate? Implement the algorithm and run it in your game-playing agent, with appropriate modifications to the game-playing environment.
For which would the scheme described in Exercise [game-playing-monte-carlo-exercise] be appropriate?
Discuss how you might deal with the fact that in some of the games, the players do not have the same knowledge of the current state.