Consider the following procedure
for choosing moves in games with chance nodes:
- Generate some dice-roll sequences (say, 50) down to a suitable depth (say, 8).
- With known dice rolls, the game tree becomes deterministic. For each dice-roll sequence, solve the resulting deterministic game tree using alpha–beta.
- Use the results to estimate the value of each move and to choose the best.
Will this procedure work well? Why (or why not)?
- Generate some dice-roll sequences (say, 50) down to a suitable depth (say, 8).
- With known dice rolls, the game tree becomes deterministic. For each dice-roll sequence, solve the resulting deterministic game tree using alpha–beta.
- Use the results to estimate the value of each move and to choose the best.
Will this procedure work well? Why (or why not)?
Consider the following procedure
for choosing moves in games with chance nodes:
- Generate some dice-roll sequences (say, 50) down to a suitable depth
(say, 8).
- With known dice rolls, the game tree becomes deterministic. For each
dice-roll sequence, solve the resulting deterministic game tree
using alpha–beta.
- Use the results to estimate the value of each move and to choose
the best.
Will this procedure work well? Why (or why not)?