Implement the expectiminimax algorithm and the \*-alpha–beta algorithm, which is described by Ballard:1983, for pruning game trees with chance nodes. Try them on a game such as backgammon and measure the pruning effectiveness of \*-alpha–beta.

Implement the expectiminimax algorithm and the \*-alpha–beta algorithm, which is described by Ballard:1983, for pruning game trees with chance nodes. Try them on a game such as backgammon and measure the pruning effectiveness of \*-alpha–beta.





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